![]() ![]() The problem? Well, there’s still contact damage when you’re doing this leap and you have to be very close to an enemy to stun them with it. Or another example being the knight, who has the ability to leap in a given direction and slam the ground, stunning enemies in the vicinity. Imagine my disappointment when I unlocked the ranger only to discover that you’re not even given a bow and have to find one yourself in the dungeon only to then realize that it does about the same damage as your basic attack but with the added negative of running out of ammo. 90% of your combat is going to be pressing the same basic attack, so you’ll need to be close to enemies even if you’re playing a completely different class. You have your one basic attack, a secondary slot for a bow, wand, or other item, a class-specific ability, and that’s it. One of the root causes of all of this is the combat’s lack of overall depth. They’re not all bad, but there are definitely a few that are larger than their sprites would suggest – again leading to more accidental contact damage. Oh, and the hitboxes definitely don’t help either. This is remedied a bit in that you can upgrade your attack range in-between runs, but even after spending most of my jewels upgrading it, it’s still pretty close and the fact that most enemies move around a lot means you’ll be doing a lot of accidental contact damage to yourself while trying to line up attacks. That’s not all though, there’s also the extremely limited attack range – enough so that you have to almost be on top of some enemies to actually be able to hit them. This can get quite frustrating when you’re on the lower floors where simply touching an enemy does a third of your HP. So, as my friends and I quickly discovered, you’ll be taking a lot of damage from someone accidentally hitting an enemy at just the right angle to send it hurtling towards a teammate. That’s not bad in itself, but this is on top of the fact that every time you hit an enemy, there is a pretty sizeable knockback. This is where the problems begin to appear.įor one, there’s contact damage when touching any enemy. However, this is a co-op focused game and if you’re playing it as such, you’ll be doing a lot of combat with your friends scattered about the same room. This is a game that will have you going through procedurally-generated dungeons and taking out a bunch of enemies within – along with the usual loot and roguelite progression. ![]() So right off the bat, I gotta talk about the combat. ![]()
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